My Challenge is to investigate the appeal of online gaming and its recent rise in popularity.
Tuesday, 3 April 2012
Communicating my view.
Most of my friends decided to present their views with a talk on their own individual topics, I on the other hand decided to communicate my view on my blog. This allowed me to communicate my argument to as many people as possible rather than a select few who were at the talks. Unfortunately that didn't go fully to plan as after a number of weeks no debate had arisen so I had to direct people using Facebook to the blog to create a debate.
Tuesday, 13 March 2012
Finally My Final Piece
Monday, 5 March 2012
Event Feedback.
Visitors filling out feedback forms. |
At the end of the day we asked the visitors to fill out a
feedback form and after reading through the forms I have found that the overall
feeling of how the day went was positive with the only issue being that the
heating was off. In retrospect that would have been something we should have
looked into and if I was ever going to do this kind of thing again I would ask
the owners of the venue to ensure the heating was on. However apart from this I
would call the day a success.
Overall we got very good feedback. |
The Event!!!!
The day had finally arrived. We started to set up at 10:30am
to give us plenty of time to deal with any problems or hiccups.
Visitors to the event trying out some of the games |
Some of the enthusiastic visitors checking out the games. |
The event attracted quite a crowd. |
As Technical Coordinator my job was to ensure that all the
equipment was working and set up correctly.
The day went very well with only
one minor issue with the talk from head of ANT Creative Adam Graham. During his
talk on the similarities between videogames and films his computer lost audio.
As a result of trying to correct this mishap all the presentations we had
planned for the day were pushed back, meaning we finished later than we
expected. However apart from this issue the were no real problems.
Our small mishap with the computer during Adam Graham's presentation. |
Alan showing some of the visitors his section of the exhibition. |
Planning The Event
Set up
We started planning our event about a month in advance to
ensure when we came to the day we would have all the equipment required and we
would have enough time to advertise the event.
Roles:
Vigneshwar Paleri –Event Manager
Charlie Roberson – Production Manager
Alan Ng – Marketing Executive
James Anderson – Technical Coordinator
Nathaniel Graham – Programme Coordinator
Budget:
We were given a budget of £100 to cover equipment, hiring
venue and advertisement.
Location:
To reduce the costs of hiring out a hall or other venue we
decided to try and hold the event at our school. Although this gave us more of
the budget to spend on any advertisement such as posters and flyers, using the
school as the venue meant that we were restricted to the dates we could hold
the event.
Event Format:
The location we were given had a large hall with five rooms
coming off it. We decided to base one of the rooms around each of the topics of
our Gold Arts Awards with the main hall with general interactive art based reports
and photographs of what we had been doing. My room was based around multiplayer gaming. However due to the lack of an internet connection I was unable to do any online gaming, instead I decided to show games such as; Portal 2 and LittleBigPlanet 2 and displayed some reports on the affects of multiplayer gaming.
Advertisement:
We decided to only have a invited audience of friends family
and those who had helped us with our gold arts award. This meant that we only
needed to advertise to a small group of people. We did this by sending out
invites and flyers.
Sunday, 4 March 2012
Online Multiplayer Gaming vs Single Player Gaming
I have laid out the arguments for both single player and multiplayer gaming below. In my opinion I am pro single player. But don't let that sway your mind give your opinion in the comment section at the bottom.
Ctrl - Alt - Del.... NOOOOOOOOOOOO!!!!!!
I should really back up more often. I had planned to have my final piece as some game footage with me narrating and explaining my point of view of the gaming industry and in particular the online multiplayer community. Unfortunately for me when I had almost finished my computer crashed and I lost all my work. I am remaking my final piece but this time I am having to slim it down.
Feedback from Adam Graham of the Berwick Film Festival
After the Berwick Film Festival Adam Graham, volunteers manager for the festival was kind enough to give me some feedback for how I did during the day:
"James seemed a little unsure of what was expected of him at the start of the day but immediately stepped up to the challenge and became one of the most valuable volunteers. Thinking ahead and informing the festival staff of any problems or potential issues was invaluable and he took to the role with confidence and enthusiasm."
"James seemed a little unsure of what was expected of him at the start of the day but immediately stepped up to the challenge and became one of the most valuable volunteers. Thinking ahead and informing the festival staff of any problems or potential issues was invaluable and he took to the role with confidence and enthusiasm."
An interview with Mark Sample
After our training days, Mark Sample, game designer for
Ubisoft, kindly let us ask a few questions about the industry and his career.
Berwick Film Festival Volunteering
Me and Alan working outside "Mastering Bambi" |
Whilst volunteering at the film festival I was left
responsible for directing public to certain events and explaining what was on.
During the morning I was working in one of the ice houses in Berwick which had
on a film called “Mastering Bambi”. This was a short film based around the
forest in the Disney classic “Bambi” the only difference being the lack of
living creatures which of course is the main attributes of “Bambi”.
Me and the guys after volunteering. |
One of the
things that I found so amazing was that you were not sure if the images were
computer generated or filmed, the graphics were that good! Also the music in
the film was so provocative that it was as though it became the character of
the film, dictating how the audience felt throughout the film.
During the afternoon I was working in the town hall in
particular the old jail, where a different short film was being shown in each
cell. As well as this there was a talk with all of the artists who produced the
films. Included in the films were the longest hand painted film in Britain and
a film sponsored by the Berwick council showing the effects of the rising tides
though dance.
The Film Festival was set over three days and even though I
was only able to do one of the days I had a great time and have to say it was a
great opportunity.
An interview with Liz Ritson.
After visiting the Woodhorn Videogame Nation Exhibition
I sent an e-mail to the Exhibition and Events Officer, Elizabeth Ritson, in the
hope of her answering some questions. This was her response:
1.
Have you done any other exhibitions like this?
"We haven’t done another exhibition
on gaming specifically but we do show a ‘blockbuster’ style exhibition each
year at Woodhorn. These are large scale, charged-for exhibitions on diverse
themes. Exhibitions in the past have included Wallace and Gromit, Cars of the
Stars and Walking with Dinosaurs. These exhibitions bring new experiences to
Woodhorn’s visitors and to the wider region. They also offer the museum an
income stream, as the rest of the museum is free."
2.
What do you intend to do next?
"The next large-scale exhibiton in
2012 is ‘Invasion’ which features props and costumes from Science-Fiction film
and television."
3.
Have you found that the older or the more recent games have been more
popular?
"The older games had more of a
novelty/retro/reminiscing factor for adults. The visitors who played these
games in the past were less likely to still have them in their homes which gave
them strong appeal within the exhibition. However, young visitors who were used
to gaming on newer consoles such as the Wii tended to spend longer with the
games and consoles they were familiar with. We also found younger visitors
tended to be more intuitive with all the games and quickly mastered games they
had probably never even heard of until visiting the show."
4.
Many games have certain age restrictions, has this caused any problems
in showing these games?
"The curators were very conscious
and careful about this issue and there was a section dedicated to more
controversial games such as Grand Theft Auto and Bully. Rather than have these
games available to play, we showed short promos of the games or articles about
the games which were suitable for family viewing."
5.
Have you had any problems that you have had to overcome in the showing
of this exhibition?
"The main problem we faced was
communicating the subject of the exhibition without making it seem like it was
just an arcade/opportunity to play games which visitors may well already have
access to at home. I don’t feel we were hugely successful at overcoming this
barrier as we found visitor figures for this exhibition were sadly lower than
for previous blockbuster exhibitions."
6.
How many visitors would you estimate have come to the exhibition?
"We had just under 9K visitors to
the exhibition, but this is less that half of the visitor figures we would
expect for our blockbuster exhibitions which have previously ranged from 19-24K
visitors."
7.
Now that the exhibition has finished is there
anything you would have done differently?
"I
think we have learnt a lot from this exhibition and we will be in a stronger
position to identify risks in the future. For example, for our next exhibition
we have been much more clear with the organisers from the outset about our
expectations of exactly what comes with the package and given ourselves
stricter deadlines. This has given us more time to plan the exhibition build
which means we can make the most economic choices.
We
have also learned that our audiences appear to be more attracted to/willing to
pay for exhibitions that are very child/family focussed such as Dinosaurs
rather than more specialist in nature such as the history of gaming.
However, Woodhorn is committed to maintaining a diverse exhibition
programme rather than simply being driven by the most popular subjects. "
Retro Game Exhibition
Everyone outside the exhibition. |
Nat enjoying the retro gaming merchandise. |
Retro gaming consoles |
The exhibition then continued on through the history of the gaming industry showing not only the games and consoles but also the effect of gaming on society with game related merchandise. This helped show the effect that computer games have had on society as well as the development of the game consoles themselves from the tape readers to the games on cartridges.
Me and the gang showing off our Donkey Kong based ties |
Charlie checking out the arcade games |
Monday, 27 February 2012
Feedback from Mark Sample
After the two day training experience, Mark Sample of Ubisoft Reflections kindly gave some feedback on how it went. He said:
"James would often step up during the sessions to get the ball rolling in
our creative workshops. His attitude to challenge concepts and deliver new ideas
really helped with the team dynamics. I found him articulate and convincing. He
could well be a future design or producer in the games industry."
Mark Sample, games developer for Ubisoft Reflections. |
Ubisoft Reflections Training Days
A group of us did 2 days of training with Mark Sample, a game director/producer with Ubisoft Reflections at the Tyneside Cinema. He showed us the basics of how the concept for a game is created, how the characters will develop, how the story will unfold.
During the training days we did brainstorming for a number of different game ideas whilst under a number of restraints and game specification. In the end we had ideas for both app based games and online purchase games.
Our app based game or “crisp packet treasure hunt” as we called it was based on the Google app Goggles which allows you to search the internet using pictures you have taken. The basic idea was to go on a treasure hunt to find generic objects from a list, such as a packet of Ready Salted Crisps and take a picture of it.
The online purchase game we decided to design was based around stealth as we thought that this would fill a gap in the market. We designed multiple levels for it and multiple characters. However after only a couple of hours we realised how much work would be required to develop a fully fledged AAA game. After about an hour we were told that we had to pitch our game to Mark. This helped us see what it was like to have a sudden deadline.
These training days were probably the most interesting experience so far of the Gold Arts Award.
I'm Back...
So after a bit of a break I’m back working on my gold arts award. Trust me I know it’s been a long time but since my last post but a lot has happened in that time. Between university interviews, exams and school work I have volunteered at Berwick film festival, complete my training days with mark sample and organised and complete my event.
During this time away I have realised that my original time table did not take into account other work that I had to get done. This has resulted in me being drastically behind schedual.
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