After our training days, Mark Sample, game designer for
Ubisoft, kindly let us ask a few questions about the industry and his career.
My Challenge is to investigate the appeal of online gaming and its recent rise in popularity.
Showing posts with label Unit 1 part C. Show all posts
Showing posts with label Unit 1 part C. Show all posts
Sunday, 4 March 2012
An interview with Liz Ritson.
After visiting the Woodhorn Videogame Nation Exhibition
I sent an e-mail to the Exhibition and Events Officer, Elizabeth Ritson, in the
hope of her answering some questions. This was her response:
1.
Have you done any other exhibitions like this?
"We haven’t done another exhibition
on gaming specifically but we do show a ‘blockbuster’ style exhibition each
year at Woodhorn. These are large scale, charged-for exhibitions on diverse
themes. Exhibitions in the past have included Wallace and Gromit, Cars of the
Stars and Walking with Dinosaurs. These exhibitions bring new experiences to
Woodhorn’s visitors and to the wider region. They also offer the museum an
income stream, as the rest of the museum is free."
2.
What do you intend to do next?
"The next large-scale exhibiton in
2012 is ‘Invasion’ which features props and costumes from Science-Fiction film
and television."
3.
Have you found that the older or the more recent games have been more
popular?
"The older games had more of a
novelty/retro/reminiscing factor for adults. The visitors who played these
games in the past were less likely to still have them in their homes which gave
them strong appeal within the exhibition. However, young visitors who were used
to gaming on newer consoles such as the Wii tended to spend longer with the
games and consoles they were familiar with. We also found younger visitors
tended to be more intuitive with all the games and quickly mastered games they
had probably never even heard of until visiting the show."
4.
Many games have certain age restrictions, has this caused any problems
in showing these games?
"The curators were very conscious
and careful about this issue and there was a section dedicated to more
controversial games such as Grand Theft Auto and Bully. Rather than have these
games available to play, we showed short promos of the games or articles about
the games which were suitable for family viewing."
5.
Have you had any problems that you have had to overcome in the showing
of this exhibition?
"The main problem we faced was
communicating the subject of the exhibition without making it seem like it was
just an arcade/opportunity to play games which visitors may well already have
access to at home. I don’t feel we were hugely successful at overcoming this
barrier as we found visitor figures for this exhibition were sadly lower than
for previous blockbuster exhibitions."
6.
How many visitors would you estimate have come to the exhibition?
"We had just under 9K visitors to
the exhibition, but this is less that half of the visitor figures we would
expect for our blockbuster exhibitions which have previously ranged from 19-24K
visitors."
7.
Now that the exhibition has finished is there
anything you would have done differently?
"I
think we have learnt a lot from this exhibition and we will be in a stronger
position to identify risks in the future. For example, for our next exhibition
we have been much more clear with the organisers from the outset about our
expectations of exactly what comes with the package and given ourselves
stricter deadlines. This has given us more time to plan the exhibition build
which means we can make the most economic choices.
We
have also learned that our audiences appear to be more attracted to/willing to
pay for exhibitions that are very child/family focussed such as Dinosaurs
rather than more specialist in nature such as the history of gaming.
However, Woodhorn is committed to maintaining a diverse exhibition
programme rather than simply being driven by the most popular subjects. "
Retro Game Exhibition
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| Everyone outside the exhibition. |
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| Nat enjoying the retro gaming merchandise. |
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| Retro gaming consoles |
The exhibition then continued on through the history of the gaming industry showing not only the games and consoles but also the effect of gaming on society with game related merchandise. This helped show the effect that computer games have had on society as well as the development of the game consoles themselves from the tape readers to the games on cartridges.
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| Me and the gang showing off our Donkey Kong based ties |
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| Charlie checking out the arcade games |
Sunday, 14 August 2011
Captain America - the story of a small weedy man getting bigger
Captain America has succeeded in fulfilling the expectations of fans of other Marvel films such as Iron Man and Thor with plenty of action and a classically retro feel. The CGI graphics were used less than I expected for a film based on super heroes; but when it was used it was done superbly, to the extent that people in the pack cinema were openly arguing which body really belonged to Chris Evans (playing the protagonist Steve Rogers).
Based during World War 2 the story follows Steve Rogers; an asthmatic weakly who can’t step away from a fight, who volunteers for a scientific experiment which he is told, could change the course of the war. When this weedy kid is transformed into a muscle machine the people around him set out to each use him for their own personal gain. At the same time the films antagonist, a group called Hydra lead by the evil Red Skull (Hugo Weaving), find an ancient artefact which they mean to use to DESTROY THE WORLD (what an original idea, right?).
The tension of the film was lifted by common use of comedy which is often seen in movies produced by Marvel Studios. In this case the main punch line was mockery of Steve Rogers’s former feebleness.
As with all films this one has its shortfalls. The storyline is not overly imaginative and has a strong feeling that it has been condensed. Also there are points in the film where you can see the producers have not thought things through, a kamikaze nuclear bomb thing having an ejector seat being one.
But despite these problems the film I feel was overall a success and was certainly enjoyable to watch.
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